Hi there, my name is Adam Rhoades. I am a Gameplay Engineer based in Renton, Washington, with 4 years of professional game development experience and an additional 5 years of C# software development experience in ERP business software. I worked on and helped ship Marvel’s Iron Man VR along with three other unreleased studio projects. My work so far has included authoring gameplay systems such as player movement, universal feedback (VFX, SFX, haptics, UI, debris, decals, etc), VR interactions, damage systems, combat features, damage systems, rapid prototyping, and performance profiling.
Alongside my professional experience, I hold a Master of Science in Computer Science from DigiPen Institute of Technology, with a concentration in Computer Graphics, as well as a Bachelor of Science in Computer Science from Pacific Lutheran University with a minor in Mathematics. My background has given me a strong foundation in C#, C++, maintainable and scalable architecture, and gameplay programming. I am comfortable working within large, unfamiliar codebases, adapting to established workflows, and translating design goals into practical, maintainable gameplay features.
As a developer, I value thoughtful collaboration, clear communication, and careful problem solving. I enjoy working closely with designers, artists, and engineers to build systems that support both the player experience and the broader needs of the project. I am particularly motivated by gameplay challenges that require rapid iteration, strong technical judgment, and an awareness of performance, usability, and long-term maintainability.