Marvel's Iron Man VR

Marvel's Iron Man VR

Performance, stability, and production support for a shipped VR title.

Role Software Engineer
Platform Meta Quest 2
Duration June 2022 - Dec 2022 (6 Months)
Marvel's Iron Man VR gameplay
01

Memory Stability

I joined the team with under a year before the planned ship date. This was of course, during the final and most critical phase of development, when stability and release-blocking issues had to be resolved quickly. I profiled memory usage to trace assets and code responsible for memory leaks that were eventually crashing the game, improving long-session stability and preventing progression-ending failures.

Iron Man flying through a combat environment
02

Runtime Performance

I also employed thorough performance profiling to help improve framerate and reduce hitching caused by objects loading unexpectedly during play. I identified content that needed to be prewarmed so it was ready before the player encountered it.

Marvel's Iron Man VR combat scene
03

Critical Bug Resolution

I resolved more than 50 critical or progression-blocking bugs while working within an external team's production pipeline. The work required moving quickly through an established codebase while protecting shipped content and release stability.

Production Impact

I supported the team through the final and most critical phase of development, focusing on the issues that most directly affected the player's ability to finish and enjoy the game: crashes, framerate, loading hitches, and progression blockers.

Explore the Game

Visit the official Meta page for screenshots, trailers, platform details, and current availability.

View Marvel's Iron Man VR on Meta