One-Week Networked MOBA Prototype

One-Week Prototype - Networked MOBA

A rapid multiplayer prototype built to evaluate Unity Netcode for GameObjects.

EngineUnity
TeamEndeavor One — Collaborated with Mike Baldwin
Prototype Duration1 Week

Evaluating Networked Multiplayer

I worked with Mike Baldwin during a one-week game jam to evaluate Unity's Netcode for GameObjects. We began with Unity's Boss Room sample and transformed it into a player-versus-player MOBA prototype, using the exercise to understand the sample architecture, networked agents, and the practical limits of the technology for future projects.

One-Week Networked MOBA Prototype still image

Systems Beneath the Prototype

Although the presentation was intentionally simple, the prototype included fully networked combat and agents, jungle camps that respawned every minute when their spawn box was empty, camp stacking, shared kill experience, catch-up experience, duo-lane bonuses, and level thresholds modeled after established MOBAs. The goal of this project was to test whether the Netcode for GameObjects stack could support the systems expected in a competitive multiplayer game.