Hierarchical Skeletal Animation

Hierarchical Skeletal Animation

A custom skeletal-animation system combined with smooth path following and speed control.

EngineCustom OpenGL Framework
TeamSolo Project
Project Duration2 Weeks

Hierarchical Animation

I designed a skeletal-animation system that evaluated a hierarchy of bones and applied animation data through the chain. This provided the foundation for animating articulated characters inside a custom rendering framework.

Hierarchical Skeletal Animation still image

Movement Without Foot Sliding

I paired the animation system with smooth path following and speed control. Matching the character's travel speed to the animation helped prevent the feet from visibly sliding across the ground, producing more convincing movement along the path.