Quoobe Town: Vibrant Dreams

Quoobe Town: Vibrant Dreams

A 24-hour Unity game about painting a city to advance through levels.

EngineUnity
TeamTwo Devs
Game Development Period24-Hour Game Jam

Rapid Game Development

I created Quoobe Town: Vibrant Dreams in Unity during a 24-hour game jam focused on the expression of color. The central mechanic asked the player to cover the city with as much paint as possible in order to progress through each level.

Quoobe Town: Vibrant Dreams still image

Enemy Roles

Enemy AI supported the core mechanic in two distinct ways. Some enemies pursued the player directly, while others cleaned up the paint left behind, forcing the player to balance movement, coverage, and pressure while advancing.