Rapid Prototyping
The skating mode took less than 2 hours to implement because I had architected the underlying player movement system with the hooks needed to support alternate locomotion modes.
Gameplay Engineer
Unity • C# • C++
A rapid movement prototype built on top of the core player movement system I architected.
The skating mode took less than 2 hours to implement because I had architected the underlying player movement system with the hooks needed to support alternate locomotion modes.
Skating reduced turning control, preserved momentum, and allowed the player to leave the ground from ramps and ledges. A slight crouch reinforced the skating posture and supported moving beneath low obstacles.
The prototype produced a fast, free-form movement mode suited to escape sequences or other high-speed scenarios. Special thanks to David Brender for designing the slalom level used to test and showcase the mechanic.