Project information
- Engine: Unity
- Team: Endeavor One - Solo Project
- Project date: September 2024
1 Week Game Jam - Procedural Layout Generation - Inspired by Returnal
In this 1 Week Game Jam project while working at E1, I researched and reconstructed the Procedural Level Layout Generation tool from Returnal. This tool is a quick approximation of their basic process, which I approximated through studying their GDC Presentation. The basic premise of this tool is to give Room designers the ultimate power in building rooms by having no restrictions on where connection volumes can be placed, and no scale restrictions. This tool prototype allows designers to build the smallest elbow hallways, and throw it in a list with a massive boss battle room, and the PCG system can still find a valid solve for it. This non-axis aligned generation style requires a bounding volume to be placed around a room, along with marking valid connection points, and then placing rooms and checking for bounding overlaps. It is fairly simple, but has it's flaws that I'd be happy to talk about in an interview!