Procedural Layout Generation

One Week Prototype - Procedural Layout Generation

A Returnal-inspired room-layout generator reconstructed during a one-week game jam.

EngineUnity
TeamEndeavor One — Solo Project
Prototype Duration1 Week

Reconstructing the Approach

During a one-week game jam at Endeavor One, I researched and reconstructed a simplified version of the procedural layout-generation approach presented for Returnal. The project was built from the concepts shown in the team's GDC presentation rather than from access to their production code.

Procedural Layout Generation still image

Designer Freedom and Validation

The prototype allowed room designers to place connection volumes without axis-alignment or scale restrictions. A small elbow hallway could exist in the same room set as a massive boss arena, while the generator searched for a valid arrangement. Rooms used bounding volumes and marked connection points, and each placement was checked for overlap before the layout continued.